Thread:Marstinson/@comment-32769624-20180216060651/@comment-1055267-20180227013902

No problem with Steam (same username), so just send me a request. Probably a good idea to let me know from which Steam user it's coming, though. I generally turn down unsolicited friend requests unless I know the person. I've got the community end of things turned off, so I'm always showing as offline, but will answer PMs when I get them. If anyone is on EA's Sims forums, they can PM me there, too (same username). I tend to check in on Steam more often, though.

As far as organizing quest pages, there are really only a handful of pieces of information that go with them:

What triggers it? I suspect that most are tied to player level and exploration level of the location. For example, I didn't get Cardsharp's gambling items quest until I had brought the Red Rose Cafe up to something like Level II or III.

Who is involved in it? Usually it's just one character, but sometimes it's multiple ones.

Which locations need to be explored? Multiple locations probably happens more at lower levels than higher. For example, I think the Borgia Tiara stuff had to be found in different locations, but I think Angel in Love was all in one location.

What is needed to complete it? Almost always five collection items and some number of four different assemblers. I think the game tends more toward four assemblers, but there are a few that require one (Conductor's Device off the top of my head, but it's a tutorial, so probably doesn't count), and a few that require three. If there are any that require five or more, I'm not high enough level to have triggered those.

What do you get for completing it (experience, gold, special items, etc.)? All of the collections can be assembled as many times as you can muster the necessary stuff, but I don't know whether quests (like Martha's chocolates) can be repeated. Probably not, but "probably" isn't "definitely".

There isn't much else that goes with quests that I can think of. Mostly they're just a mechanic to keep the player exploring. I don't think they actually do anything else aside from put an item in your inventory that gives you a boost of some sort, but they do have a bit of a story that goes along with them. Got a chuckle out of Cardsharp's Assassin's Creed outfit.