User blog:BluesDriver/My views on Visting based on my Tests

''/*** Work in Progress for the next couple of days (^) be patient  ... 2019/11/21 ***/'' == INTRODUCTION:==

For the last 20 or so Levels I used my Strentgh  Points  (SP, the "pink Energy") to test  if and how our Visting Behavior influences the number of Collections Items (CIs)  we receive when visiting Friends ... There are numerous theories that were floated around from  "Total Randomness" to "Visiting Back Frequent Visitors"  ... Let's see what the data shows us

MY STRENGTH STATUS:
As it may be very relevant to the interpretation on the  results before you compare the number of CIs you receive when spending all your Strength in one visting session... I did my test from Reputation Level  60+ where I can give 10 Visting Bonus ( "charges" )  per Friend per their Calendar Day ... Charges vanish around Midnight your local time. I tested informally for a several levels but methodically from Level 168 - 186 giving me from 1720 to 1900 SP after levelling up. After that the SP cumulates like Energy at the rate 20/hours ... Once "charge" taking 10 SP, means I can do a 10  "charges" Visit for every 5 hours on top of the 17 to 19 "full Visit" allowed after levelling up ...

HOW I TESTED:
After each level I  tested an hypothesis and compare the Totla CIs recevied once all my  Energy was spent ... I visited all 17-19 + some in the same manner. To give an idea  I tested if getting back to the Map in between each user tend to yield more chanc of getting a CI, like rolling the dice more often ... That is until I noticed, much too late for my ego, that the CIs appears on specific  Charges: Since I payed attention to where I clicked, I did not notice the CIs image floating beside the "Heart" ( which represent 1 Reputation Point, RP ) ... Then for the rest of the tests I counted  how many  "charges" it took to get the next  CI ...

WHAT I TESTED:
Number of visiting sessions, 1, 1 per Friends, 3x3 ... Partial Visit  (less than my Max Actions off 20,  Full Visit 10 "charges" per Friend, Starred Locations Only,  unStarred Locations Only,  Totems Only, Mini-Ganes Only,  my favorite mix of   Event, Starred, 2 Totems + Basic-four to complete ( City Hall, Station, Collector's House, Room of Fate) ,  High Reputation Level Friends, Low Level Reputation Friends ( including 0, those who never visited anyone), Green  (Expert) & Purple Locations (Master) ,  Locations below Rank 4 with no color in the "header" ... Frequent Visitors only ...  etc .. etc ...

THE RESULTS:
For most of the Visiting sessions I did before "counting the charges" I got from 4 to 8 CIs no matter what or who I visited  and I did vist Friends I am pretty sure are no longer playing the Game and stopped below Level 10 ... IT SIMPLY DID NOT MATTER ... But there is a reason for the 4 -8 Variation:  Since it seems to be the NUMBER OF CHARGES that decides if you get a CI or not you can end a  Session  just before the "paying charge"  or the opposite the First Charge of the next Visit Session pays off immediately ...

So for the last several Levels, I counted the "charge distance" in between CI by training my eye on the center of the screen after I click on a Location / Totem / Mini-Game ... And it lead to conclude that the number of Charges to the Next CI is assigned randomly or pseudo-randomly  either from a list of generated numbers, a randomization after each visit or most problably by some computation on  what is visited ( thus the term pseudo-randomly) ...

Here's a table of the Average NB of Charges / CI for over 100+ CIs Collected via Visits done over a couple weeks:

Now some may conclude that  "MIxed visit"  ( Locations, Totems & 1 Mini-Gmae) or No Color Locations are the way to "maximize CI Return" ... But I put a BIG CAVEAT:  Those test were done while I was at a higher Reputation Level ... I think the diminishing distance between the CI is much more related to ne getting from a 60+ to a 70+ Reputation Level ... So before you conclude anything, you  should "count your charges" for a couple of complete Strength visting session, that way you will get an "average" that correspond to you situation ... Another CAVEAT is the relative small size of part of the "Type of Visits" ... I see MIXED is close the the overall average

Now I know I'll get about 6 CIs per "Total Strength" spent until my Strenght increases significantly ... If other players do the same test and obtain a similar average then I'll conclude that it the pseudo-randomness is due to way they compute things, much like you can "predict" that 10 Visits to one the Basic Four Locations will yield just above 30 Event Entry Keys even the number is "randomized" between 2 and 4 ... However if Lover Reputation Level players get a higher average and if in a couple months my average shortens then we'll know that the only influence in the Number of CI we get from Visiting is related to our own Reputation Level.

WHY VIST DAILY OR AT LEAST REGULARLY:
Coming soon (^) I (almost) promise ...