Enchanted Ball (case)

Introduction
Each night, we hear the clatter of wheels and the bang of the Manor House's giant entrance doors. And when the clock strikes midnight - some drawn-out, terrible screams, as if something horrible is happening inside! Even murder! But are these events connected to the past, the present, or the future?! The key to the puzzle is a golden cuff-link with the initials M.S. engraved on it, dropped by God knows who and for what reason at the Manor House Gate. Help the brave and unveil the Manor's hundred years of secrecy!

Stage 1: Identify the trespasser.
The trespasser that got into the Manor has left an important clue... a cuff link with his initials 'M.S.' Who is M.S.?

Quests:
 * Talk to the Conductor (Following the Conductor quest)
 * Find the Glasses (Glasses for a Boggart quest)


 * Find the Conductor's Records (Evidence Extracted quest)

Stage 2: Calculate the thief's location.
It turned our that M.S. is a famous thief from the past. It seems like he decided to clean out the Manor, but where is he hiding?

Quests:
 * Find Angelic Candle (The show must see light quest) explore Hall Of Weddings
 * Find Martha (Magic Against Magic quest) explore Room of Fate in Silhouettes mode


 * Find the Mayor's Cane (The Mayor's Spirit to the Rescue quest) explore City Hall

Stage 3: Get into the Centennial Ball.
Diary Notes: Mike Stone managed to get into the past of the Manor and the famous Centennial Ball, so it looks like we have to search for him there. But how can we go into the past?

Quests:
 * find Cuff-Link (Sounds in the Night quest) exploring Manor House Gate


 * find Invitations to the Ball (Invitation to the ball quest) exploring City Hall in past mode.

Before quest. the detective says: "If the Mayor still hears the voice inviting him to the ball, maybe we should forget about the eternal pain and join him?  What was it he said? Every night at precisely midnight, a portal opens and the voice of the Mistress calls everyone who was invited to the celebration!  What if Mike Stone used one of the invitations and ended up at the ball?!  What if the key to the mystery of Mike Stone lies in the past?  Damn this city and its secrets!  We just have to get to the ball!  But where can we get an invitation?"

Before the quest, the Detective says: You hear that? It's almost midnight, and the sounds of music and the clatter of wheels are coming from the Manor. It seems Juliette was right - it really is happening. Now I just have to untangle this story, even if I have to take the whole Manor to pieces to do it!"
 * explore Enchanted Ball location (Getting to the Ball quest) Rewards: 90 experience and 90 coins.

After exploring the location, the Detective says; " I'll remember this outing for a long time. I haven't been this afraid for years!  But it seems as though nothing has changed in the Mysterious Hall!  The figures are still motionless, everything is still covered in dust and cobwebs, but I hear the sound of voices and footsteps!"

Before the quest, the detective says: "I remember the Mayor saying that the magic of the Centennial Ball comes alive at midnight. There's a huge clock above the entrance to the Manor. By deduction, I propose that the hands need to be set to 12 o'clock." You reply: We should try it."
 * (A Clock and Bats quest) 1) find Hands in any city location in reflections mode.  The item probably won't be available immediately. 2) Find Ghost Numbers in any city location in past mode.  The item probably won't be available immediately.




 * find Beating Heart Potion (Visiting the Ball quest) exploring Manor House Gate
 * explore Enchanted Ball location (An Evil Phenomenon quest)

Stage 4
We were able to go into the past and appear right at midnight. Just at that moment the monstrous Gorgon Medusa also appeared. How can we examine the hall and avoid turning into stone?

Goal: Protect yourself from Gorgon Medusa.

Quests:
 * find Seal of Radiance (Victory Seal quest) explore Enchanted Ball


 * find Glass Tear (A Glass Tear quest) explore Enchanted Ball

Stage 5
Stage text

Goal:

Quests:

Conclusion
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