Talk:Through the Fog/@comment-39654166-20190907182842

I know a little about programming and computers. Once you have a program written, it is usually better to stop fiddling with it. Think of it like a really delicate antique piece of silk. The more you handle it, the more threads break. Better to put it under glass and just look at it.

Every time you make a change in the program, you risk making errors - typos, extra spacing, putting something in the wrong place. My bet is that with the constant tweaking and changing of the game, the programming is becoming unstable. I have noticed over the last month or so that where you click on things has gotten weaker - maybe someone moved the map over one or two spaces on the screen. And visiting has problems - you are going through a list and suddenly it bounces back to already completed names - so there is an error in the programming there. Other people have mentioned plenty of other glitches.

So with a new version coming out every month, errors in the programming have multiplied. And they don't have time to test thorourghly each month for problems before they release the update.

My guess is that the errors hit a critical point and the program crashed. Probably the Android version was the most bug-ridden. They have to rewrite sections of the program to fix errors. And they have to do it for multiple platforms, which in itself gives more chances of making mistakes. How much do you want to bet they are pulling all-nighters on this?

From a programming standpoint, they probably should change the game from monthly updates to quarterly, but that would hardly make players happy.