Daily Occurrences

Daily Occurances come in the form of quests, items, and resources that appear automatically at day change or roughly every 24 hours.

General
Energy restores itself by 480 points in a day (assuming there is room for it to keep recharging)

Totems recharge every 12 or 24 hours.

Keys to the chests mentioned below are removed from the player's inventory.

Three small, keyless treasures appear on the map that give the player energy, coins, and weapons.

Friends can have their locations charged 5 times per day. A single person can give out 10 collection items and 1 assembler to a specific player each day.

Three Quests occur that are relatively simple to complete.

A Fourth or Fifth Quest may appear if the player has an event with gifts and a totem.

Gifts
For Events that have a container for gifts, three gifts will appear each day to help fill up the basket (Unless the player is near or over 100 gifts). There may also be an accompanied quest that appears to pick up three event gifts.

Treasuries
There are a total of 7 Treasuries that can appear in one day's cycle. They appear randomly on the map when a player does anything that makes them receive prizes. (Completing a location, Collection, Quests, or Visiting Friends, and even Leveling up.) Each has different loot and requires different keys that appear with a different method, only after the treasure has appeared. It is possible for the same treasure object to appear more than once in a day. Keys for the chests have a high drop rate (around 30% for those found in locations), but disappear along with the chests at the end of a day.

All of the keys from Monsters can also appear in any treasury with the exception of the Ice Golem's.

City's Treasures
It should be noted that several chests share this name, but all have different rewards and requirements.

Coin pile (Locations):

The second least valuable of all chests. It requires 3000 coins to open; 500 per key, but should be noted, only contains 100 coins back.
 * 15 Energy
 * 100 Gold
 * 1 Discoverer's Magnifier
 * 1 Topaz (Assembler)
 * 1 Trap (Weapon against Ghosts)
 * 1 Blue Rose (Flowers Collection)

Green Key (Monsters):

Only one key is required for this chest, circular with a white lid. The key can be obtained from Werewolf variants, Wanderers, Ghosts, and Adepts. This makes the chest one of the simplest to open, and should often be collected by players that have the time. Rewards: Alternatively, the key is priced at 3 gems.
 * 20 Energy Units
 * 50 Gold
 * 1 Discoverer's Magnifier
 * 1 Gargoyle Amulet
 * 1 Dragon Flower (Flowers Collection)

Blue Key (Monsters):

Nine keys are required for this chest that has relatively little reward in comparison. These keys are obtained by Gargoyle and Mummy variants, as well as the Diggers. Contains: The keys are priced at 1 gem, but it may take many monster fights to gain 9 keys.
 * 20 Energy units
 * 25 Coins
 * 1 Discoverer's Magnifier
 * 1 Emerald (Assembler)
 * 1 Thor's Hammer
 * 1 Dandelion (Flowers Collection)

Disappearing Legend (Mini-Games)
A chest in a deceased man's arms holds treasure, requiring 9 purple keys to open from the Crystals, Magical Items, and Expedition games.

Rewards: The purple keys required are priced at 1 gem each, which may be worth spending if the player happens to have 8 or 7 of the 9 keys.
 * 20 Energy units
 * 200 Coins
 * 1 Magnifier
 * 1 Lighter
 * 1 Pollen (Assembler)
 * 1 Fern Flower for the Flowers Collection.



Discoverer's Cache (Monsters)
The location of an artifact discoverer's stash has been revealed. But it is locked by 5 keys. These keys are only held by Werewolf variants, as well as the Ghost and Adept.

Rewards: These keys total 15 gems, being valued at 3 gems per key.
 * 30 Energy Units
 * 150 Coins
 * 2 Discoverer's Magnifiers
 * 2 Mine Detectors
 * 1 Taser
 * 1 Diamond (Assembler)

Exploration Chest (Locations)
There are two variants of exploration chests.

The first requires 1000 gold to open, valuing each key at 500 gold.

Upon opening, the player is rewarded with: The keys can be found in the mid-game locations, from the Station to the Werewolves Lair.
 * 10 Energy units,
 * 100 Coins,
 * 1 Magnifier,
 * 1 Silver Knife,
 * 1 Thistle plant for the Flowers collection.

Exploration Chest (Treasuries)
Keys for this chest can only be found in monster treasuries, making it often the most difficult to open. It requires three keys valued at 5 gems each. It is unique in that it is the only city treasure to give the player an Energy consumable, but contains no collection items or assemblers. Contains:
 * 500 Coins
 * 1 Apple
 * 3 Discoverer's Magnifiers
 * 1 Fire Mummy Amulet

Survival Kit (Anomalies)
An essential part to every explorer is a kit for survival, but the player has located a traveler's one that is locked. The key oddly uses the same appearance as the one used to open more Monster Treasury Chests. To open this chest, a player should ignore anomalies in the city until this chest appears. Keys can be gained by searching a location with an anomaly, or by expelling them.

Rewards: Notice:"All keys, regardless of the amount gained, or when the chest appeared, will disappear at the end of the day. The goal is to try open the desired chests within that single amount of time. It is possible for the same chest to appear multiple times in a day, only after it has been opened."
 * 25 Energy
 * 200 Coins
 * 2 Discoverer's Magnifiers
 * 1 Lighter
 * 1 Psy-Werewolf Amulet
 * 1 Diamond (Assembler)

Gifts from the City


Task: Collect all the treasure on the map. Note: This refers to the three free gifts on the map: two stacks of coins and a small chest. Rewards:
 * 10 experience
 * 10 coins
 * 1 Ruby

Send three gifts
Task: Send three presents via G5 Friends. Rewards: Note: There is some debate whether the gifts truly are free or if they are taken from your inventory. Collection items are taken from your inventory, as there is a number counting them if they appear on a friend's wishlist.
 * 10 Experience
 * 10 Coins
 * 1 Emerald or Topaz

Daily Task
This task can be given by different characters.



The tasks are different every day (even if you do not finish the ones given). The quest will require 2-5 tasks of the following: Rewards:
 * Visit a friend
 * Help friends by visiting them (Charging locations for a friend)
 * Explore locations in a specific Exploration Mode x2
 * Expel a specific monster (Event monsters with the same name count, even if a different weapon is required) or play a specific mini-game.
 * Event specific monsters, such as the Ice Golem and Zombie, will not show up.
 * Collect coins, experience, or collectibles (assemblers)
 * Assemble a collection
 * 50 Experience


 * 100 Coins


 * 1 Random Assembler

Related Pages

 * Hidden City Home
 * Locations
 * Table of Contents