Talk:Hall of Wisdom/@comment-43596541-20191206042745/@comment-43596541-20191206155813

The general principle is that Short Term Boost Multiplier  (1.5X, 2X)  can be combined with other

& "mid-term (12-24h) Boosts of the Same Category ... I ran Owl with Werewolf Tamer, Seal of Solomon, Poisonous Cup  & Black Heart .. Not I will have to try using an Experience Amulet but since  the Amulet of Searching worked with the Black Heat, I'm pretty sure it will ...   I. People often assume +50% +%100 (doubling)   = 150% = Guaranteed find  or that +50% means 1/2 chance while it is only whatever probability calculated by the Game * 1.5 and can still be under the treshold set as a "Drop" by the Programmers ... But it is only a probbility increase meaning twince the chance "number" that can still calculated as 0 by the Game .. Explaining why it sometimes takes 2 or even 3 times to get a Quest item even with a Boost like the Black Heart ...  Only happened once in the Quests I did while running in the Ice Palace but it happened on other Quests ( also with a Black Heart) ...    Also I ran the 10 Day Truth Talisman with the rest ... Another thing is the combo I made on Chance could have been "limited chances" (ie Monsters / Anomalies) vs "general" Chance of Amber Clover & Dragon's Eye ...

  Just tested the Amber Clover with a Joker it works ... So the  general rule  Short-Term / Midtern (12-14h) / Long term  seem correct ... And I see  to remember that "Event" Boosts  can be combined with "regular" Boost but it should be tested ...